
EBX -> (Health, Position Of Objects, Rate of Fire, Events.) is cool but not much. Textures Mesh -> (Geometry like Players, Objects.) & Sounds We have Experts out there and they have contributed: The Frostbite Engine is used by multiple Games, so the modding community (without modding tools) is big. What it is and its takes time to find out.

This means data needs to be analysed and converted. Invented more efficient ways to store data by creating their own. The Frostbite Engine is not simply storing information in common Filetypes, No! The guys at DICE The principle of modding.Ĭhanging Images (Textures) with Photoshop or Creating Geometry (Mesh) inside Blender is notĪ big deal, but this is far away from the extracted data.

This means all data can be modified in some wayĪnd applied to the Game you are working with. Smashing all the extracted (modified)ĭata back together works as well. The Core layout is doneĪnd extracting data works 99% at the time. This means the project is not done discontinued.
#Battlefield 2 maps mod frostbite free
From there, onĬaptainSpleXx is free to play his modded maps." Making the game think it’s an official patch. His engine tricks Battlefield into receiving the altered map files, Within his editor he can then make alterations, moving and deletingĬhanging textures, and, most importantly, recompiles the maps so they Their own engine that can edit Frostbite-compiled levels.ĬaptainSpleXx has made an engine we can load in data from Frostbite Well, rather than gain access to the engine, one coder’s made Long before they adopted the Frostbite Engine as their main developmentįor years modders have been asking for access to gain the ability to "EA dropped mod support from their games almost a decade ago,

Mass Effect: Andromeda FrostBite3 Editor Tools (Unofficial) Zombies, Star Wars: Battlefront, Need for Speed All rights belong to their respective ownersīattlefield 4, Battlefield Hardline, Dragon Age: Inquisition, Plants vs.
